Internalize

1: No Mind: The user purges his mind from distracting thoughts, which makes their auras indistinctive blue-white and increases the difficulties to Frenzy Effect : + 5 to all mind impairing

2: Blood Yoga: By performing ritualistic motions and katas, the user can recollect his Willpower more easily. Extended action requires to perform Kata and take time but the user can recollect 1 willpower by 10 minutes spend

3: Distant Death Kata: By slowly inhaling and exhaling while punching in the air, the user may mystically transfer his punch on his target ( cost : none ) Range is no longer applicable to brawl attack but will only do the normal damage. ( Mystical abilities and enhancement power are applicable )

4: Iron Soul: The user turns his inner energies into strengthening his mind and body, allowing for herculean feats. Cost 1 willpower + 1 blood  Roll : none For each Supplementary willpower spend the user gets +3 to all Physical attributes for the number of round equals to its BP divided by 2 this power is clearly a breach of the masquerade has you can see his body become one with his soul and fueling each other with power. The aftermath forces the PC to be at – 2 to all rolls and cannot use this power again unless he pays double and risk backlash.

5: Harmony with the All: The user can cast his consciousness to the beginnings cosmic cycle, temporarily allowing him to draw upon the perfection of the First Age. Cost : 3 Willpower to activate and 2 rounds  the effect will vary and cannot be displayed here but at the first activation the Player will have to state why and how does he sees himself and what is the vision of the first age for him and its origin. Then the player will give the Sheet to the ST which will be used afterward for the rest of the scene with the ST the player will not know how and how much power he possess and will not be able to remain in that state or assume that he can use the same power the next time. Though the ST will make sure that his desire as a PC is accomplished to the best ability of the First Age PC.