Farseer

1 : prémonition : by listening to the ether and the very fabric of time the user of this power can see glimpse of the future to come concerning herself and herself only. ( action : instant cost : 1 willpower – wits +occult + farseer ) the number of success represent the bonus to any 1 of the following for 1 uses only – investigate – occult – danger sense – surprise ( or a question that will b vaguely answer by the st at your own risk )

2 : lapse : this power allows the user to trap a victim into a loop of action for a number of round = to the success score. Intelligence + empathy + farseer – resolve + bp ( any power stat ) ( action instant. Cost 1 blood. ) the power vanish if the victim is attack.

3 : déjà vu : cost 1 willpower ( action reflexive ) roll wits + investigate + farseer the number of success removes the number of damage triggered by an attack. The backlash of the pain is still in effect as the blow is felt mentally ( st discretion ) this power can only be used once a day.

4 : sight of beyond : 1willpower roll wits + occult + farseer vs the area score needed to break the veil. the user need to select a time in the area she is in then do the roll ( extended )until the reach the desired success ( limit of 2 rolls ) if successful she is transported into the exact time frame desired until she decides to leave she cannot interact nor change the vision she is also the only one witnessing this whole vision unfolding before her eyes. Warning use of this power abusively can result in time delirium.

5 : entropy : intel + subterfuge + farseer reflexives action cost 1 willpower the user of this power can add an entropy factor to a situation the success rate will determine how big or random the element can be ( IE its raining outside you are being chased and all the sudden you turn the corner and activate entropy saying since it rains it just happened to have thunder and that lightning would be so kind to drop on my enemy at the right moment ( roll success and action resume ) just to see the lightning strike on thy enemy. ( note entropy if forced ( no element to explain why ) will cause aggravated damage to the user.