Luminescense

- 1 : Blinding light : cost : 1 willpower.The Luminarian can emanate a brief light that can bolster for a short period of time blinding enemies within close range Presence + Intimidation + Luminescence vs Resolve + bp the victim is blinded and unable to act for the reminder of the round unless attacked. ( reflexive action but counts as an action )

- 2 : Dimming the sun : cost: 1 blood the luminarian can alter the light within any room or street he’s in from dark to lighted to lighted to dark roll manipulation + occult + Luminescence this power provide an effective bonus of +2 to -2 to sight based action it can also be used over day time making the pc less susceptible to sunlight damage but not immune it can also provide a bonus to fear frenzy in relation to live fire.

- 3 : Sight of beyond : cost : ( no cost ) Manipulation + Investigate + Luminescence – success X 5 metre the Luminarian can see and hear inside light spot like he was present at the place.

- 4 : the caress that kills : Presence + Intimidation + luminescence : success = number of turn the power is active cost : ( reflexive ) 1 willpower + 1 blood the luminarian burst into a radiant flame he himself is immune but anyone within close range will take an automatic aggravated damage. This damage is an exception to the damage cap. If the victim is a vampire he does not suffer any damage if he falls into torpor. This power will also give a -2 to any range attack to the naked eye ( contact lens or shades are unaffected. )

- 5 : Speed of thoughts : cost : 1 blood per jump +1 for each successive one within the night. ( reflexive if not in combat ) Manipulation + occult + luminescence vs success ( range ) ( variable ) the user can teleport to any light source within his line of sight this can also work with auspex though the success needed will be greater