Living End

=== Standard Powers – Note all level can be used and modified to do minor element such as disrupt electric grid absorb and contain energy to discharge later on. ===

1: Conjure Wind: Generate a gust of wind that can limit actions Intel + occult + Living end – Stam + bp Success score removes success on the future action the victim does.

2: Thunderbolt's Kiss: Discharging energy at an enemy with a mere touch The user must touch the victim hence do a brawl attack if unwilling ( this is not an reflexive action and is not subtle ) Wits + Occult + living end – Stam + BP Number of success lethal Damage

3: Thunderbolt's Caress: Discharging energy at an enemy without touching him Same as above but defense does not apply and the range is as long as a firearm can reach

4: Cloud Chariot: Create extremely strong, localized winds that lift the caster and fly him wherever he wishes to go. Intel + Occult + living end.

5: One with the storm: With this power, the Kindred channels blood through his body to influence the weather pattern, allowing him to potentially generate or disperse storms. Wits + occult + Living end = Number of success and power of the storm will be influencing people around and structure ( the user can also use thunder from the storm to fuel its attack with the level 2-3 of this discipline )