Equilibrium

1: Master Flow: The user can control the flow of blood within his body more efficiently. Effect you can spend 1 more blood than normal ( over the cap of your BP )

2: Adjust Balance: The user can create minor variants to a target's internal balance of blood, possibly allowing him to create imbalances or cure them. If attack you need to do a touch action ( Strength + Brawl + equipment – Defense if applicable ) then spend 1 blood to remove the ability to the target to expend blood for the next round. If used on allies you can allow them to spend 1 more blood or Willpower in the next round.

3: Shift the Balance: The user can temporaly alter his internal blood balance for willpower. Effect you can switch 2 blood for a willpower with a limit of a maximum of 3 willpower. ( 6 bloods )

4: Blood Interrupt: The user can stop the internal flow of blood within a target, causing painful spasms. Cost 1 willpower and a roll Intel + medicine + Equilibrium – Stamina + bp = the number of success score = Lethal damage as internal organs and blood vessels breaks and pierces, even if 1 success is score the victim can’t spend blood on the next turn. ( this power doesn’t

5: Body Mastery: The user can drain blood from his target or willingly corrupt blood within the body Cost : 1 willpower + Roll : Wits + Medicine + Equilibrium – Stam and Bp Success score equals the number of blood stolen ( it becomes Neutral when stolen ) or corrupted , corrupted blood within the system of the victims needs 2 blood to be removed or they will stay and fill the victims blood pool until removed the corrupted blood cannot be used and can only be removed by spending 2 blood.